71). War Thunder получит множество новой техники с обновлением «Новая Эра» (1.71) Вар тандер обновление 1.71 время выхода

В игре появится то, чего ждали очень многие - современные танки . Ну, почти современные. В игру введут технику второй половины двадцатого века. Увы, это действительно высокоуровневая техника только на словах - в самой игре это машины шестого ранга. Так что, если у вас еще нет пятого ранга, самое время активно его набивать, ведь новые наземные машины того стоят. Как сообщают разработчики в своих дневниках, все нации, обладающие собственным деревом исследования наземной техники, получат технику шестого ранга.

Среди обновок вы обнаружите советское ноу-хау Т-64А , западные танки M60A1 RISE (PASSIVE) , МБТ-70 и еще множество представителей второго послевоенного поколения танков. А вишенкой на торте станет легендарный БМП-1 . Вместе с новыми танками появятся и новые технологии, такие как комбинированная броня и динамическая защита.


Между прочим, разработчики пообещали, что снизят ценовые различия между пятым и шестыми рангами, и они будут не такими серьезными, как между четвертым и пятым. Кроме того, они планируют скорректировать стоимость улучшений и техники на пятом ранге.

«Но знаменита не только танками!» - скажут игроки, предпочитающие авиационные бои. Для них в игру добавят различные экспериментальные самолеты наподобие XA-38 Grizzly . А введение современных самолетов еще только в разработке. Главная причина подобного промедления, скорее всего, заключается в сложности балансировки - вы только представьте самоуправляемые ракеты и мощные истребители времен вьетнамской войны.

Так или иначе, кроме послевоенных танков, в игру действительно добавят новые образцы воздушной и наземной техники других периодов, а также новые карты сражений. Одной из таких карт станет локация Фульдский коридор , легендарная область на границе двух Германий, где могла начаться Третья мировая война.

Скриншоты

KPz-70 Germany M60A1 RIse (P) USA Chieftain Mk.10 Britain T-64A USSR

New Aircrafts

Japan

Italy

  • SM-81

USA

  • F4U-1A (Japanese Premium) (Updated model)
  • A-26C (Updated model)
  • A-26B-10
  • B-24D-25-CO (model has been updated)

Britain

USSR

  • Su-6 AM-42
Ki-109 Japan XA-38 Grizzly USA Hornet Britain Be-6 USSR

New Maps

Updated Combat Missions

  • New Warbonds shop (will be available after 25th of September).
  • Warbonds will no longer have an expiry date.
  • - now, by completing battle tasks the player can improve the warbonds shop (in the corresponding month) which unlocks new items.
  • Difficult tasks have been replaced by a new type of tasks - special tasks, completing these will allow you to earn medals which will give you access to premium items. Special tasks are available in the warbonds shop.
  • New battle tasks have been added to the game.
  • New item in the warbonds shop - Universal Backup

Revenue Share

Custom battles

  • A new feature in custom battles (feature will be tested): the creation of a game session for 64 players in custom battles .

Game Mechanics

  • The ability to create a platoon of 8 players has been introduced. You will only be able to play with a platoon of this size in squadron battles. You will be able to participate in a platoon by accessing the squad settings after it has been created.
  • Aircraft with only a single gunner position now have different modes - the view has been moved as close to the weapon as possible. You can switch back to the standard view mode in the settings.
  • Hit cam for aircraft when attacking with rockets and bombs has been added.

New locations and missions

  • New location for aircraft: Hurtgen Forest.
  • New mission “Domination” Hurtgen Forest.
  • New mission “Operation” Hurtgen Forest.
  • New mission “Operation” Husky.
  • New location for ground vehicles and set of missions “ ”.

Location and mission updates:

  • The mechanics of defence of bases in locations: Poland, Advance to the Rhine, Tunisia, Finland, Eastern Europe, Fulda and Japan

  • Balancing edits in the “Battle Royale” mode in the locations: Abandoned factory, Finland, Advance to the Rhine.
  • Balancing edits in the locations: Ash River, Volokolamsk, Stalingrad, Jungle, Sinai.
  • New location for the “Battle Royale” mode: Stalingrad.

Ground Vehicle model, damage model, characteristic and weaponry changes:

  • Targets in test drive have been changed to the following vehicles:
    • BMP-1, Object-120, Т-55, Т-64А, Т-62, IT-1, ZSU-23-4, T10, FlakPz I Gepard, T114, M551, M163, M60, M60A1 (AOS), M60A1 Rise, M60A2, T95E1, MBT-70, KPz-70, Leopard I, Leopard A1A1, Jpz 4-5, RakJPz 2, RakJPz 2 HOT, Swingfire, FV102, Falcon, Chieftain Mk.3, Chieftain Mk.5, Chieftain Mk.10; ST B1; Type 60ATM; Type 74; Type 87.
  • New smokescreen producing equipment - engine exhaust smoke system - has been added. Smokescreens can be activated on the move, the time and amount is limited. The modification is available for all vehicles that had it in reality
    • IT-1, T-62, T-55A, T-64A, T-10M.
  • Loader’s skill does not influence reload time for rank 5 and 6 vehicles with automatic loading mechanisms.
    • MBT-70/KPz-70/T-64 1971/ Object 120/Object 906,BMP-1
  • A bug where the rangefinder had 2000m limit in RB/SB has been fixed. Depending on the rangefinder type the equipment can now operate at 2500-5000m distance. Rank 6 ground vehicles have a ranging of 5000m distance if they use laser or stereo rangefinders.
  • Armour penetration of armour-piercing high-explosive shells (HESH) for 106mm recoilless guns (Type 60 SPRR, M50 Ontos) has been increased from 127 to 152mm. Source: Bulletin of Armored Vehicles - Influence of 106 mm high-explosive shells of recoilless gun on monolithic steel armor.
  • ATGM vehicles damage model update: If the launcher or a missile has been seriously damaged, missile launch will not be possible in all game modes. Such damage can be inflicted even by rifle calibre ammunition.
  • The after-penetration effect of the HESH rounds has been updated: secondary fragments are generated at normal to an armour surface and not by the direction of a hit.
  • A bug which would allow the formation of secondary fragments from a shaped charge jet possible, even without any actual penetration of a module, has been fixed. While a shaped charge jet may not have broken through the module, secondary fragments could previously form and damage other modules and crew.
  • The slope effect against HESH rounds at 30-10 degrees angles has been updated. Penetration at these angles has been reduced. Source: Вестник бронетанковой техники — Source “Effect of 106 mm HESH rounds of the recoilless gun against monolite steel armour”
  • The ballistics of the 115 mm 3BM3 and 3BM4 APDS rounds have been fixed. Flat trajectory has been slightly degraded.
  • The armour-piercing effect of the 122 mm 3BM11 APDS round for the M62 canon has been increased. Maximum armour penetration at point-blank range has been changed from 336 to 361 mm. Source: “Domestic Armored Vehicles”, Book 3, 1946-1965.
  • The penetration mechanics of APDS rounds at angle have been updated. Construction specifics and their influence on the penetration at larger angles is now taken into account
  • 100mm smoke shells have been added for the following vehicles:
    • T-54(1947), Т-54(1949), Т-54(1951), Т-55А, SU-100, SU-100P, Т-44-100, Т-34-100.
  • Anti-aircraft machine guns have been added for following vehicles:
    • Ka-Mi, Chi-He, Chi-Nu, Chi-To, Chi-Nu II, Ho-I
  • The ammunition for the following ground vehicles will now show more detail:
    • T-34-85 (D5T), T-34 1942, T-34 1941, T-34E STZ, T-34 1941 (L11), KV-1С, KV-1 (ZiS 5), IS-1, Pz IV F2, Tiger H1, Tiger E, Pz IV G, Panther D, M18 GMC, M10 GMC, M4A3E2 Jumbo, M24, Iron Duke IV, Sherman Firefly, Chi-To Late.
  • Chi-Nu
    • vertical guidance angles have been changed from -10/+15 to -10/+20. Source: Hara.T (1961) “Japanese tanks and Armoured Vehicles” Japan, Tokyo.
  • Chi-To / Chi-To Late
    • vertical guidance angles have been changed from -11/+17 to -10/+20.Source: Hara.T (1961) “Japanese tanks and Armoured Vehicles” Japan, Tokyo.
  • Type 61
    • vertical guidance angles have been changed from -10/+20 to -10/+13. Source: Kunimoto,Y. GROUND POWER Type61 MBT and Prototypes, Japan. GALILEO Publishing
  • Ho-Ro
    • vertical guidance angles have been changed from -5/+30 to -10/+20. Source: Hara.T (1961) “Japanese tanks and Armoured Vehicles” Japan, Tokyo.
  • Type 74
    • The angles of the turret vertical guidance have been corrected from -5/+15 to -6/+9. Source: “Post-War Japanese Tank Development History” Iwa Hayashi.
  • STB-1
    • The angles of the turret vertical guidance have been decreased from -9/+9 to -6/+9. Source: “Post-War Japanese Tank Development History” Iwa Hayashi.
  • Chi-Nu II
    • Turret rotation speed has been increased from 10.4 to 16.5 degrees per second. Source: 主要兵器体系 (Main Weapon System Controls), Ministry of Army.
  • Chi-He
    • Turret rotation speed has been increased from 6 to 14 degrees per second.
  • Ha-Go/Ha-Go Commander
    • Turret rotation speed has been increased from 14 to 15.7 degrees per second.
    • The speed of vertical guidance has been increased from 4 to 8 degrees per second. Source: 1st Army Technology Study Group Reference File A03032065000 Weapons Subcommittee Lecture Records Volume2.
  • I-Go Ko
    • The speed of vertical guidance has been increased from 4 to 8 degrees per second. Source: 1st Army Technology Study Group Reference File A03032065000 Weapons Subcommittee Lecture Records Volume2.
  • Ke-Ni
    • Turret rotation speed has been increased from 6 to 17 degrees per second.
    • The speed of vertical guidance has been increased from 4 to 8 degrees per second. Source: 1st Army Technology Study Group Reference File A03032065000 Weapons Subcommittee Lecture Records Volume2.
  • Ka-Mi
    • Turret rotation speed has been increased from 6 to 12.1 degrees per second.
    • The speed of vertical guidance has been increased from 4 to 8 degrees per second. Source: 1st Army Technology Study Group Reference File A03032065000 Weapons Subcommittee Lecture Records Volume2.
  • Chi-Ha
    • Turret rotation speed has been increased from 6 to 15.2 degrees per second.
    • The speed of vertical guidance has been increased from 4 to 8 degrees per second. Source: 1st Army Technology Study Group Reference File A03032065000 Weapons Subcommittee Lecture Records Volume2.
  • Chi-Ha Kai
    • Turret rotation speed has been increased from 6 to 15 degrees per second.
    • The speed of vertical guidance has been increased from 4 to 8 degrees per second. Source: 1st Army Technology Study Group Reference File A03032065000 Weapons Subcommittee Lecture Records Volume2.
  • Ho-I
    • Turret rotation speed has been increased from 6 to 14 degrees per second. Source: 1st Army Technology Study Group Reference File A03032065000 Weapons Subcommittee Lecture Records Volume2.
  • Ho-Ni III
  • FV4005
    • Display icon on the minimap has been corrected from “medium tank” to “SPG”.
  • Pz.III Ausf. E/Ausf F
    • Bugs in the transmission have been fixed.
    • The gear ratios have been adjusted and three additional reverse gears have been added.
    • Speeds are set according to the engine speed equal to 3000 rpm.
    • Maximum speed has been increased from 67 to 71 km/h, reverse speed has been increased up to 12 km/h.
    • Source: Maybach - Variorex gearbox as fitted to Pz.Kpfw III, 1945. Panzer Tracts 3-2 - Panzerkampfwagen III Ausf E-F-G-H 1938-41. Table of speeds with kinematic calculations: almanac Diamond №2. Article: “Transmission for a motorway tank".
  • SU-152
    • A bug related to the inability to switch to the second reverse gear has been fixed.
  • Panzerwerfer 42
    • Ability to reload the carriable ammunition has been added. Ammunition has been increased from 10 to 20 rockets.
  • Sd.Kfz.234/4
    • The number of crew members has been increased to four.
  • M41 (USA) / M41 (Japan) -
    • Reverse speed has been increased from 9.6 km/h to 18.5 km/h. Source: TM 9-2350-201-12 "Operation and Organizational Maintenance, 76-mm Gun, Full Track Combat Tanks, M41(T41E1) and M41A1(T41E2)"
  • Churchill Mk.I
    • Smoke shell for the 75mm howitzer has been added to the ammunition.
  • Crusader AA Mk.II
    • Reloading speed has been increased from 1.3 sec to 6 sec.
  • Tiger II (H) / 10.5 cm Tiger II // Tiger II (H) Sla.16 -
    • The armour type of the hull plate and the turret has been changed. Reduced armour modifier has been removed.
  • Chieftain Mk.5
    • engine power value has been reduced from 750 h.p. to 720 h.p. Source: Chieftain Mk.5 Technical Handbook, 1973.
  • T25
    • vertical stabilizer has been added. Source: R.A.C Technical Situation, Report №37, 1945.
  • M3 Lee/Grant
    • vertical stabilizers for 75mm and 37mm guns have been added
  • M56
    • mass has been reduced from 7150 to 7030 kg. Source: TM 9-2350-213-10 Operation 90mm Full Tracked Self Propelled Gun M56.
  • M4A3 (105)
    • mass has been reduced from 32800 to 31700 kg. Source: TM 9-759 "Tank Medium, M4A3" Sept 1944.
  • M46/ M46 Tiger
    • turret rotation speed has been increased from 24 to 25.5 degrees per second. Source: TM 9-718 "Medium Tanks M46 and M46A1" April 1951.
  • 20mm Oerlikon Mk.II
    • The projectile speed of the armour-piercing shell has been increased from 730 to 830 m/sec. Source: ORDNANCE PAMPHLET NO. 945 RANGE TABLE FOR 20-MM. A.A. GUN
  • M551
    • The fire rate has been increased from 3.6 to 4 shots per minute. Source: R.P. Hunnicutt"s "Sheridan, A History of the American Light tank, Volume 2"
  • M60A2
    • The fire rate has been increased from 3.6 to 4 shots per minute. Source: "Comparative characteristics of main battle tanks " Fort Knox 1973. DARCOM P-706-253 "Engineering Design Handbook - Breech mechanism design."
  • A30 Challenger
    • Ammunition load has been increased from 42 to 48 shots. Source: WO 291 1439 Vol 1 British tanks
  • M103
    • Rotation speed of the turret has been increased from 18 degrees per second to 24 degrees per second. Source: NN 8852.1-13 Standard Military Vehicle Characteristics Data sheets, 25 Sep 1963

Aircraft model, damage model, characteristic and weaponry changes:

  • B-24D-25-CO
    • The ammunition load in side turrets has been changed to 250 rounds per turret.
  • Il-2 and Su-6 series
    • АО-25М-1 bomb types have been added.
  • MiG-15bis and MiG-17
    • S5K, S5M and S21 rockets have been added.
  • Do 335 (all variants)
    • A bug which would allow bombs to drop without the bomb-bay doors opening has been fixed.
  • Do 17 E-1
  • Do 17 Z-2
    • Preset without bomb load has been removed.
  • The test-flight location for the Italian aircraft tree has been returned to "Sicily".
  • Aircraft rocket damage has been updated, they are now more accurate, mass explosive type parameters have been added. As a result, damage against armoured vehicles has been reduced. 127-137mm rockets have damage similar to that of a 122-152mm HE shell. To destroy a medium or heavy tank players will have to get a direct hit.
  • The striking and penetrating effect of armour-piercing aviation rockets (RP-3 Mk1, RBS-82/132) has been fixed. Now the rockets correctly penetrate armour with kinetic action and form a stream of secondary fragments.
  • The firing angle in turrets has been fixed for the following aircraft:
    • OS2U-1, OS2U-3, P-61A-1, P-61C-1, Po-2 ,SB2C-1c, SB2C-4, SBD-3, Su-6, BB-1, Su-2 (all variants), Swordfish Mk I, TBD-1, Tu-14Т, Wellington (all variants), Wirraway, He 111 (all variants), Il-2 (all variants), Il-10 (all variants), Ki-45 (all variants), Ki-102, A-26 (all variants), B24D-25-CO, B-25 (all variants), B5N2, B7N2, B-17 (all variants), Beaufighter (all variants), Breda 88 (P.XI), D3A1, F1M2.

Flight Model changes:

  • P-40E
    • Available inverted flight time has been increased.
  • MiG-3 (all variants)
    • The maximum flight speed has been increased according to the datasheet.
    • Speed loss resulting from additional weaponry has been reduced.
    • New parameters of thermodynamics which are responsible for the effectiveness of the cooling radiators, subject to flight speed, have been applied.
    • The lower the speed the worse the cooling of the engine. When climbing at below optimum speeds, engine overheating will occur faster, regardless of the game mode.
    • The optimum speed and mode are indicated in the datasheet.
    • The aircraft balance for different fuel allocation has been slightly changed.
  • F4U-Corsair (all variants)
    • The following specifications have been updated: speed, climb, roll, geometric dimensions, weight, engine parameters, fuel consumption.
    • New parameters of thermodynamics which are responsible for the effectiveness of the cooling radiators, subject to flight speed, have been applied.
    • The lower the speed the worse the cooling of the engine. When climbing at below optimum speeds, engine overheating will occur faster, regardless of the game mode.
    • The optimum speed and mode are indicated in the datasheet.
    • The inertia for all axes has been recalculated according to technical documentation.
    • The behaviour of the aircraft has been corrected in accordance to the flight manual and the official NACA database purge.
    • Combat flaps and landing flaps are now more effective.
    • Braking is now more efficient with the help of chassis / air brakes.
    • The available inverted flight time has been limited to 10 seconds.
  • Il-10 (all modifications)
    • fuel consumption has been increased (max flight time reduced).
  • BTD-1 Destroyer
    • The geometric data of the aircraft, the profiles of the wings, the fuselage and the tail surfaces have been specified.
    • Separate fuel tanks have been included. The amount of fuel and combat loading (ammo, bombs) will now correctly influence the alignment of the aircraft.
    • The limiting speeds of the aircraft, the structure of the control surfaces (flaps etc), the chassis, and air brakes have been specified according to the datasheet.
    • Wing, fuselage and tail surface polars have been corrected on large numbers (M).
    • The stroke and rigidity of the chassis shock absorbers have been adjusted.
    • The braking force of the wheels has been increased.
    • When emergency landing on water, the ability of the aircraft to stay afloat has been increased significantly.
    • Detailed specifications can be found in the datasheet.
  • AD-2 Skyraider
    • Emergency engine operation mode (WEP) at 3,200hp, which allows the injection of water-methanol (mix stock for 12 minutes) has been added.
    • Take-off/Combat mode for 100% throttle set to 2,700hp.
    • Thermodynamics have been reworked.
  • G8N1 Renzan
    • Separate fuel tanks have been included.
    • Thermodynamics have been reworked.
    • Aircraft performance characteristics are now configured according to the datasheet.
  • XP-50 / XF5F-1
    • The geometric data of the aircraft, the profiles of the wings, the fuselage and the tail have been specified.
    • Separate fuel tanks have been included. Thermodynamics have been reworked.
    • Aircraft performance characteristics are now configured according to the datasheet.
  • P-47M/N
  • P-47D-25/28
    • Reduced fuel consumption for 100% WEP.
  • Yak-1, Yak-3, Yak-3P, Yak-3t, Yak-7b, Yak-9, Yak-9b, Yak-9k, Yak-9m, Yak-9t -
    • The dependence of the effectiveness of radiators on the speed has been included.
  • Yak-3 (VК-107), Yak-9U, Yak-9UT, Yak-9P -
    • Thermodynamics has been updated.
    • Dependence of the efficiency of the radiator on speed has been moved to 100%, the maximum continuous mode to 96%.
    • Take-off mode with 1650 ps has been added.
  • Bf 109F, G, K
    • The influence of fuel tanks on the balancing of the aircraft has been included. The limiting overload is increased to +13G.
  • Bf 109G-14 (Germany)
    • The engine has been replaced by lower altitude variant DB-605AM, characteristics at low altitudes have been improved.
  • Beaufighter Mk.VI, X, 21
    • The order of fuel consumption from tanks has been included.
    • Mk.21 - Combat mode has been included.
  • Il-2 1941/1942
    • The operation of flaps has been changed. Now only the "landing" position is available, according to the technical description.
  • Ju 87-B2/R2
    • Separate controls for the oil and water radiator have been included.
    • Thermodynamics have been reworked.
    • The effectiveness of the radiators on the aircraft’s speed has been included within the flight model.
    • The polarity of the propeller and tail has been corrected.
  • B-24
    • Flight model has been updated.
    • The geometric data of the aircraft, the profiles of the wings, the fuselage and the tail surfaces have been specified correctly.
  • M.C. 202 (all modifications) -
    • Mouse aim control in AB has been improved.
  • Su-6 (AM-42) has been initially configured according to the
  • D4Y2 has been initially configured according to the .
  • D4Y3 has been initially configured according to the .
  • S.81 has been initially configured according to the data sheet.

Graphics

  • Turrets that have been blown off a tank now interact with the environment and do not “sink into terrain”. In this case, they are not server objects (they are only calculated on the client) and therefore do not provide protection against shells.
  • Smoke screens visuals have been improved.
  • The size and density of the smoke trail of tracer ammunition for all machine guns of rifle calibre on ground vehicles has been reduced.
  • The effect of rifle calibre ammunition of ground vehicles hitting the ground has been changed.
  • The smoky trail of ATGMs has been significantly reduced.

Economy and research

  • 6th Rank has been added to the ground vehicle research tree.
  • SB2C-1c has been moved to the 3rd rank.
  • I-153 M-62. The BR for Arcade Battles has been changed from 2.7 to 1.7.
  • С-202 (German). The BR has been changed to 2.3 in Arcade Battles.
  • A-26 (all modifications). The amount of gunners in the crew card has been fixed.
  • M56. Spawn point requirement has been corrected. Previously it was considered as a “medium tank” instead of “tank destroyer”.
  • Т-54 (all types). Tanks have been unified into a single research group.
  • М46 and М47. Tanks have been unified into a single research group.
  • М48А1 and М60. Tanks have been unified into a single research group.
  • Camos for the following wheeled SPAA have been added:
    • 4-M- GaZ AAA, 72-K GAZ MM, 94-KM ZIS-12, 29-K, Type 94.
  • Camouflage requirements for strategic bombers have been changed - now they require base damage and not as previously required, ground kills (will be implemented on September 25th). Bomb damage in the battle results is now displayed in TNT equivalent.

Interface

  • The appearance of the game interface has been updated, fonts have been changed.
  • 3d decorations of weapons have been moved to “weapons” section.
  • Categories for decals "Italy", "Britain", "Britain (tanks)", "Japan (tanks)" have been added. Decals have been redistributed according to categories.
  • The decals of the categories "Axis" and "Axis (emblems)" are united in one category "Axis".
  • Duplicate names of U.S. tank camouflages have been changed. Now the names correspond to their description.

Sounds

  • Servo-motor sounds for modern tanks have been added.
  • The distance detection of the sound of 100mm and higher calibre guns has been increased.
  • The logic of playing the audio of enemy shots has been improved.
  • The logic of voice notifications when playing while capturing points has been reworked. The voice-over for capturing of points has been added in English and Russian.
  • The logic of the reproduction of the sound of a ground vehicle upon falling from height has been improved.
  • Machine gun rotation sound has been added to 93 ground vehicles

Other

  • The following languages have been added to the game: Serbian, Hungarian, Ukrainian, Belarusian.

.ru reported bug fixes:

  • The unrealistic behavior of the PBY-5a when contacting water with the wings has been fixed.

.com reported bug fixes:

  • A bug where the terrain was incorrectly displayed with some configurations has been fixed ().
KPz-70 Germany M60A1 RIse (P) USA Chieftain Mk.10 Britain T-64A USSR

New Aircrafts

Japan

Italy

  • SM-81

USA

  • F4U-1A (Japanese Premium) (Updated model)
  • A-26C (Updated model)
  • A-26B-10
  • B-24D-25-CO (model has been updated)

Britain

USSR

  • Su-6 AM-42
Ki-109 Japan XA-38 Grizzly USA Hornet Britain Be-6 USSR

New Maps

Updated Combat Missions

  • New Warbonds shop (will be available after 25th of September).
  • Warbonds will no longer have an expiry date.
  • - now, by completing battle tasks the player can improve the warbonds shop (in the corresponding month) which unlocks new items.
  • Difficult tasks have been replaced by a new type of tasks - special tasks, completing these will allow you to earn medals which will give you access to premium items. Special tasks are available in the warbonds shop.
  • New battle tasks have been added to the game.
  • New item in the warbonds shop - Universal Backup

Revenue Share

Custom battles

  • A new feature in custom battles (feature will be tested): the creation of a game session for 64 players in custom battles .

Game Mechanics

  • The ability to create a platoon of 8 players has been introduced. You will only be able to play with a platoon of this size in squadron battles. You will be able to participate in a platoon by accessing the squad settings after it has been created.
  • Aircraft with only a single gunner position now have different modes - the view has been moved as close to the weapon as possible. You can switch back to the standard view mode in the settings.
  • Hit cam for aircraft when attacking with rockets and bombs has been added.

New locations and missions

  • New location for aircraft: Hurtgen Forest.
  • New mission “Domination” Hurtgen Forest.
  • New mission “Operation” Hurtgen Forest.
  • New mission “Operation” Husky.
  • New location for ground vehicles and set of missions “ ”.

Location and mission updates:

  • The mechanics of defence of bases in locations: Poland, Advance to the Rhine, Tunisia, Finland, Eastern Europe, Fulda and Japan

  • Balancing edits in the “Battle Royale” mode in the locations: Abandoned factory, Finland, Advance to the Rhine.
  • Balancing edits in the locations: Ash River, Volokolamsk, Stalingrad, Jungle, Sinai.
  • New location for the “Battle Royale” mode: Stalingrad.

Ground Vehicle model, damage model, characteristic and weaponry changes:

  • Targets in test drive have been changed to the following vehicles:
    • BMP-1, Object-120, Т-55, Т-64А, Т-62, IT-1, ZSU-23-4, T10, FlakPz I Gepard, T114, M551, M163, M60, M60A1 (AOS), M60A1 Rise, M60A2, T95E1, MBT-70, KPz-70, Leopard I, Leopard A1A1, Jpz 4-5, RakJPz 2, RakJPz 2 HOT, Swingfire, FV102, Falcon, Chieftain Mk.3, Chieftain Mk.5, Chieftain Mk.10; ST B1; Type 60ATM; Type 74; Type 87.
  • New smokescreen producing equipment - engine exhaust smoke system - has been added. Smokescreens can be activated on the move, the time and amount is limited. The modification is available for all vehicles that had it in reality
    • IT-1, T-62, T-55A, T-64A, T-10M.
  • Loader’s skill does not influence reload time for rank 5 and 6 vehicles with automatic loading mechanisms.
    • MBT-70/KPz-70/T-64 1971/ Object 120/Object 906,BMP-1
  • A bug where the rangefinder had 2000m limit in RB/SB has been fixed. Depending on the rangefinder type the equipment can now operate at 2500-5000m distance. Rank 6 ground vehicles have a ranging of 5000m distance if they use laser or stereo rangefinders.
  • Armour penetration of armour-piercing high-explosive shells (HESH) for 106mm recoilless guns (Type 60 SPRR, M50 Ontos) has been increased from 127 to 152mm. Source: Bulletin of Armored Vehicles - Influence of 106 mm high-explosive shells of recoilless gun on monolithic steel armor.
  • ATGM vehicles damage model update: If the launcher or a missile has been seriously damaged, missile launch will not be possible in all game modes. Such damage can be inflicted even by rifle calibre ammunition.
  • The after-penetration effect of the HESH rounds has been updated: secondary fragments are generated at normal to an armour surface and not by the direction of a hit.
  • A bug which would allow the formation of secondary fragments from a shaped charge jet possible, even without any actual penetration of a module, has been fixed. While a shaped charge jet may not have broken through the module, secondary fragments could previously form and damage other modules and crew.
  • The slope effect against HESH rounds at 30-10 degrees angles has been updated. Penetration at these angles has been reduced. Source: Вестник бронетанковой техники — Source “Effect of 106 mm HESH rounds of the recoilless gun against monolite steel armour”
  • The ballistics of the 115 mm 3BM3 and 3BM4 APDS rounds have been fixed. Flat trajectory has been slightly degraded.
  • The armour-piercing effect of the 122 mm 3BM11 APDS round for the M62 canon has been increased. Maximum armour penetration at point-blank range has been changed from 336 to 361 mm. Source: “Domestic Armored Vehicles”, Book 3, 1946-1965.
  • The penetration mechanics of APDS rounds at angle have been updated. Construction specifics and their influence on the penetration at larger angles is now taken into account
  • 100mm smoke shells have been added for the following vehicles:
    • T-54(1947), Т-54(1949), Т-54(1951), Т-55А, SU-100, SU-100P, Т-44-100, Т-34-100.
  • Anti-aircraft machine guns have been added for following vehicles:
    • Ka-Mi, Chi-He, Chi-Nu, Chi-To, Chi-Nu II, Ho-I
  • The ammunition for the following ground vehicles will now show more detail:
    • T-34-85 (D5T), T-34 1942, T-34 1941, T-34E STZ, T-34 1941 (L11), KV-1С, KV-1 (ZiS 5), IS-1, Pz IV F2, Tiger H1, Tiger E, Pz IV G, Panther D, M18 GMC, M10 GMC, M4A3E2 Jumbo, M24, Iron Duke IV, Sherman Firefly, Chi-To Late.
  • Chi-Nu
    • vertical guidance angles have been changed from -10/+15 to -10/+20. Source: Hara.T (1961) “Japanese tanks and Armoured Vehicles” Japan, Tokyo.
  • Chi-To / Chi-To Late
    • vertical guidance angles have been changed from -11/+17 to -10/+20.Source: Hara.T (1961) “Japanese tanks and Armoured Vehicles” Japan, Tokyo.
  • Type 61
    • vertical guidance angles have been changed from -10/+20 to -10/+13. Source: Kunimoto,Y. GROUND POWER Type61 MBT and Prototypes, Japan. GALILEO Publishing
  • Ho-Ro
    • vertical guidance angles have been changed from -5/+30 to -10/+20. Source: Hara.T (1961) “Japanese tanks and Armoured Vehicles” Japan, Tokyo.
  • Type 74
    • The angles of the turret vertical guidance have been corrected from -5/+15 to -6/+9. Source: “Post-War Japanese Tank Development History” Iwa Hayashi.
  • STB-1
    • The angles of the turret vertical guidance have been decreased from -9/+9 to -6/+9. Source: “Post-War Japanese Tank Development History” Iwa Hayashi.
  • Chi-Nu II
    • Turret rotation speed has been increased from 10.4 to 16.5 degrees per second. Source: 主要兵器体系 (Main Weapon System Controls), Ministry of Army.
  • Chi-He
    • Turret rotation speed has been increased from 6 to 14 degrees per second.
  • Ha-Go/Ha-Go Commander
    • Turret rotation speed has been increased from 14 to 15.7 degrees per second.
    • The speed of vertical guidance has been increased from 4 to 8 degrees per second. Source: 1st Army Technology Study Group Reference File A03032065000 Weapons Subcommittee Lecture Records Volume2.
  • I-Go Ko
    • The speed of vertical guidance has been increased from 4 to 8 degrees per second. Source: 1st Army Technology Study Group Reference File A03032065000 Weapons Subcommittee Lecture Records Volume2.
  • Ke-Ni
    • Turret rotation speed has been increased from 6 to 17 degrees per second.
    • The speed of vertical guidance has been increased from 4 to 8 degrees per second. Source: 1st Army Technology Study Group Reference File A03032065000 Weapons Subcommittee Lecture Records Volume2.
  • Ka-Mi
    • Turret rotation speed has been increased from 6 to 12.1 degrees per second.
    • The speed of vertical guidance has been increased from 4 to 8 degrees per second. Source: 1st Army Technology Study Group Reference File A03032065000 Weapons Subcommittee Lecture Records Volume2.
  • Chi-Ha
    • Turret rotation speed has been increased from 6 to 15.2 degrees per second.
    • The speed of vertical guidance has been increased from 4 to 8 degrees per second. Source: 1st Army Technology Study Group Reference File A03032065000 Weapons Subcommittee Lecture Records Volume2.
  • Chi-Ha Kai
    • Turret rotation speed has been increased from 6 to 15 degrees per second.
    • The speed of vertical guidance has been increased from 4 to 8 degrees per second. Source: 1st Army Technology Study Group Reference File A03032065000 Weapons Subcommittee Lecture Records Volume2.
  • Ho-I
    • Turret rotation speed has been increased from 6 to 14 degrees per second. Source: 1st Army Technology Study Group Reference File A03032065000 Weapons Subcommittee Lecture Records Volume2.
  • Ho-Ni III
  • FV4005
    • Display icon on the minimap has been corrected from “medium tank” to “SPG”.
  • Pz.III Ausf. E/Ausf F
    • Bugs in the transmission have been fixed.
    • The gear ratios have been adjusted and three additional reverse gears have been added.
    • Speeds are set according to the engine speed equal to 3000 rpm.
    • Maximum speed has been increased from 67 to 71 km/h, reverse speed has been increased up to 12 km/h.
    • Source: Maybach - Variorex gearbox as fitted to Pz.Kpfw III, 1945. Panzer Tracts 3-2 - Panzerkampfwagen III Ausf E-F-G-H 1938-41. Table of speeds with kinematic calculations: almanac Diamond №2. Article: “Transmission for a motorway tank".
  • SU-152
    • A bug related to the inability to switch to the second reverse gear has been fixed.
  • Panzerwerfer 42
    • Ability to reload the carriable ammunition has been added. Ammunition has been increased from 10 to 20 rockets.
  • Sd.Kfz.234/4
    • The number of crew members has been increased to four.
  • M41 (USA) / M41 (Japan) -
    • Reverse speed has been increased from 9.6 km/h to 18.5 km/h. Source: TM 9-2350-201-12 "Operation and Organizational Maintenance, 76-mm Gun, Full Track Combat Tanks, M41(T41E1) and M41A1(T41E2)"
  • Churchill Mk.I
    • Smoke shell for the 75mm howitzer has been added to the ammunition.
  • Crusader AA Mk.II
    • Reloading speed has been increased from 1.3 sec to 6 sec.
  • Tiger II (H) / 10.5 cm Tiger II // Tiger II (H) Sla.16 -
    • The armour type of the hull plate and the turret has been changed. Reduced armour modifier has been removed.
  • Chieftain Mk.5
    • engine power value has been reduced from 750 h.p. to 720 h.p. Source: Chieftain Mk.5 Technical Handbook, 1973.
  • T25
    • vertical stabilizer has been added. Source: R.A.C Technical Situation, Report №37, 1945.
  • M3 Lee/Grant
    • vertical stabilizers for 75mm and 37mm guns have been added
  • M56
    • mass has been reduced from 7150 to 7030 kg. Source: TM 9-2350-213-10 Operation 90mm Full Tracked Self Propelled Gun M56.
  • M4A3 (105)
    • mass has been reduced from 32800 to 31700 kg. Source: TM 9-759 "Tank Medium, M4A3" Sept 1944.
  • M46/ M46 Tiger
    • turret rotation speed has been increased from 24 to 25.5 degrees per second. Source: TM 9-718 "Medium Tanks M46 and M46A1" April 1951.
  • 20mm Oerlikon Mk.II
    • The projectile speed of the armour-piercing shell has been increased from 730 to 830 m/sec. Source: ORDNANCE PAMPHLET NO. 945 RANGE TABLE FOR 20-MM. A.A. GUN
  • M551
    • The fire rate has been increased from 3.6 to 4 shots per minute. Source: R.P. Hunnicutt"s "Sheridan, A History of the American Light tank, Volume 2"
  • M60A2
    • The fire rate has been increased from 3.6 to 4 shots per minute. Source: "Comparative characteristics of main battle tanks " Fort Knox 1973. DARCOM P-706-253 "Engineering Design Handbook - Breech mechanism design."
  • A30 Challenger
    • Ammunition load has been increased from 42 to 48 shots. Source: WO 291 1439 Vol 1 British tanks
  • M103
    • Rotation speed of the turret has been increased from 18 degrees per second to 24 degrees per second. Source: NN 8852.1-13 Standard Military Vehicle Characteristics Data sheets, 25 Sep 1963

Aircraft model, damage model, characteristic and weaponry changes:

  • B-24D-25-CO
    • The ammunition load in side turrets has been changed to 250 rounds per turret.
  • Il-2 and Su-6 series
    • АО-25М-1 bomb types have been added.
  • MiG-15bis and MiG-17
    • S5K, S5M and S21 rockets have been added.
  • Do 335 (all variants)
    • A bug which would allow bombs to drop without the bomb-bay doors opening has been fixed.
  • Do 17 E-1
  • Do 17 Z-2
    • Preset without bomb load has been removed.
  • The test-flight location for the Italian aircraft tree has been returned to "Sicily".
  • Aircraft rocket damage has been updated, they are now more accurate, mass explosive type parameters have been added. As a result, damage against armoured vehicles has been reduced. 127-137mm rockets have damage similar to that of a 122-152mm HE shell. To destroy a medium or heavy tank players will have to get a direct hit.
  • The striking and penetrating effect of armour-piercing aviation rockets (RP-3 Mk1, RBS-82/132) has been fixed. Now the rockets correctly penetrate armour with kinetic action and form a stream of secondary fragments.
  • The firing angle in turrets has been fixed for the following aircraft:
    • OS2U-1, OS2U-3, P-61A-1, P-61C-1, Po-2 ,SB2C-1c, SB2C-4, SBD-3, Su-6, BB-1, Su-2 (all variants), Swordfish Mk I, TBD-1, Tu-14Т, Wellington (all variants), Wirraway, He 111 (all variants), Il-2 (all variants), Il-10 (all variants), Ki-45 (all variants), Ki-102, A-26 (all variants), B24D-25-CO, B-25 (all variants), B5N2, B7N2, B-17 (all variants), Beaufighter (all variants), Breda 88 (P.XI), D3A1, F1M2.

Flight Model changes:

  • P-40E
    • Available inverted flight time has been increased.
  • MiG-3 (all variants)
    • The maximum flight speed has been increased according to the datasheet.
    • Speed loss resulting from additional weaponry has been reduced.
    • New parameters of thermodynamics which are responsible for the effectiveness of the cooling radiators, subject to flight speed, have been applied.
    • The lower the speed the worse the cooling of the engine. When climbing at below optimum speeds, engine overheating will occur faster, regardless of the game mode.
    • The optimum speed and mode are indicated in the datasheet.
    • The aircraft balance for different fuel allocation has been slightly changed.
  • F4U-Corsair (all variants)
    • The following specifications have been updated: speed, climb, roll, geometric dimensions, weight, engine parameters, fuel consumption.
    • New parameters of thermodynamics which are responsible for the effectiveness of the cooling radiators, subject to flight speed, have been applied.
    • The lower the speed the worse the cooling of the engine. When climbing at below optimum speeds, engine overheating will occur faster, regardless of the game mode.
    • The optimum speed and mode are indicated in the datasheet.
    • The inertia for all axes has been recalculated according to technical documentation.
    • The behaviour of the aircraft has been corrected in accordance to the flight manual and the official NACA database purge.
    • Combat flaps and landing flaps are now more effective.
    • Braking is now more efficient with the help of chassis / air brakes.
    • The available inverted flight time has been limited to 10 seconds.
  • Il-10 (all modifications)
    • fuel consumption has been increased (max flight time reduced).
  • BTD-1 Destroyer
    • The geometric data of the aircraft, the profiles of the wings, the fuselage and the tail surfaces have been specified.
    • Separate fuel tanks have been included. The amount of fuel and combat loading (ammo, bombs) will now correctly influence the alignment of the aircraft.
    • The limiting speeds of the aircraft, the structure of the control surfaces (flaps etc), the chassis, and air brakes have been specified according to the datasheet.
    • Wing, fuselage and tail surface polars have been corrected on large numbers (M).
    • The stroke and rigidity of the chassis shock absorbers have been adjusted.
    • The braking force of the wheels has been increased.
    • When emergency landing on water, the ability of the aircraft to stay afloat has been increased significantly.
    • Detailed specifications can be found in the datasheet.
  • AD-2 Skyraider
    • Emergency engine operation mode (WEP) at 3,200hp, which allows the injection of water-methanol (mix stock for 12 minutes) has been added.
    • Take-off/Combat mode for 100% throttle set to 2,700hp.
    • Thermodynamics have been reworked.
  • G8N1 Renzan
    • Separate fuel tanks have been included.
    • Thermodynamics have been reworked.
    • Aircraft performance characteristics are now configured according to the datasheet.
  • XP-50 / XF5F-1
    • The geometric data of the aircraft, the profiles of the wings, the fuselage and the tail have been specified.
    • Separate fuel tanks have been included. Thermodynamics have been reworked.
    • Aircraft performance characteristics are now configured according to the datasheet.
  • P-47M/N
  • P-47D-25/28
    • Reduced fuel consumption for 100% WEP.
  • Yak-1, Yak-3, Yak-3P, Yak-3t, Yak-7b, Yak-9, Yak-9b, Yak-9k, Yak-9m, Yak-9t -
    • The dependence of the effectiveness of radiators on the speed has been included.
  • Yak-3 (VК-107), Yak-9U, Yak-9UT, Yak-9P -
    • Thermodynamics has been updated.
    • Dependence of the efficiency of the radiator on speed has been moved to 100%, the maximum continuous mode to 96%.
    • Take-off mode with 1650 ps has been added.
  • Bf 109F, G, K
    • The influence of fuel tanks on the balancing of the aircraft has been included. The limiting overload is increased to +13G.
  • Bf 109G-14 (Germany)
    • The engine has been replaced by lower altitude variant DB-605AM, characteristics at low altitudes have been improved.
  • Beaufighter Mk.VI, X, 21
    • The order of fuel consumption from tanks has been included.
    • Mk.21 - Combat mode has been included.
  • Il-2 1941/1942
    • The operation of flaps has been changed. Now only the "landing" position is available, according to the technical description.
  • Ju 87-B2/R2
    • Separate controls for the oil and water radiator have been included.
    • Thermodynamics have been reworked.
    • The effectiveness of the radiators on the aircraft’s speed has been included within the flight model.
    • The polarity of the propeller and tail has been corrected.
  • B-24
    • Flight model has been updated.
    • The geometric data of the aircraft, the profiles of the wings, the fuselage and the tail surfaces have been specified correctly.
  • M.C. 202 (all modifications) -
    • Mouse aim control in AB has been improved.
  • Su-6 (AM-42) has been initially configured according to the
  • D4Y2 has been initially configured according to the .
  • D4Y3 has been initially configured according to the .
  • S.81 has been initially configured according to the data sheet.

Graphics

  • Turrets that have been blown off a tank now interact with the environment and do not “sink into terrain”. In this case, they are not server objects (they are only calculated on the client) and therefore do not provide protection against shells.
  • Smoke screens visuals have been improved.
  • The size and density of the smoke trail of tracer ammunition for all machine guns of rifle calibre on ground vehicles has been reduced.
  • The effect of rifle calibre ammunition of ground vehicles hitting the ground has been changed.
  • The smoky trail of ATGMs has been significantly reduced.

Economy and research

  • 6th Rank has been added to the ground vehicle research tree.
  • SB2C-1c has been moved to the 3rd rank.
  • I-153 M-62. The BR for Arcade Battles has been changed from 2.7 to 1.7.
  • С-202 (German). The BR has been changed to 2.3 in Arcade Battles.
  • A-26 (all modifications). The amount of gunners in the crew card has been fixed.
  • M56. Spawn point requirement has been corrected. Previously it was considered as a “medium tank” instead of “tank destroyer”.
  • Т-54 (all types). Tanks have been unified into a single research group.
  • М46 and М47. Tanks have been unified into a single research group.
  • М48А1 and М60. Tanks have been unified into a single research group.
  • Camos for the following wheeled SPAA have been added:
    • 4-M- GaZ AAA, 72-K GAZ MM, 94-KM ZIS-12, 29-K, Type 94.
  • Camouflage requirements for strategic bombers have been changed - now they require base damage and not as previously required, ground kills (will be implemented on September 25th). Bomb damage in the battle results is now displayed in TNT equivalent.

Interface

  • The appearance of the game interface has been updated, fonts have been changed.
  • 3d decorations of weapons have been moved to “weapons” section.
  • Categories for decals "Italy", "Britain", "Britain (tanks)", "Japan (tanks)" have been added. Decals have been redistributed according to categories.
  • The decals of the categories "Axis" and "Axis (emblems)" are united in one category "Axis".
  • Duplicate names of U.S. tank camouflages have been changed. Now the names correspond to their description.

Sounds

  • Servo-motor sounds for modern tanks have been added.
  • The distance detection of the sound of 100mm and higher calibre guns has been increased.
  • The logic of playing the audio of enemy shots has been improved.
  • The logic of voice notifications when playing while capturing points has been reworked. The voice-over for capturing of points has been added in English and Russian.
  • The logic of the reproduction of the sound of a ground vehicle upon falling from height has been improved.
  • Machine gun rotation sound has been added to 93 ground vehicles

Other

  • The following languages have been added to the game: Serbian, Hungarian, Ukrainian, Belarusian.

.ru reported bug fixes:

  • The unrealistic behavior of the PBY-5a when contacting water with the wings has been fixed.

.com reported bug fixes:

  • A bug where the terrain was incorrectly displayed with some configurations has been fixed ().

Gaijin Entertainment сообщила о выходе обновления 1.71 «Новая эра» для многопользовательского боевика War Thunder. Оно добавило в игру шестой ранг наземной техники, почти три десятка танков и самолётов, новые карты и ряд других нововведений.

На шестом ранге наземной техники представлены машины шестидесятых-семидесятых годов, в которых прослеживаются особенности современных танков. Комбинированная и динамическая броня усиливает защиту от кумулятивных снарядов и ракет, стабилизаторы орудий дают возможность стрелять во время движения, а дымовые завесы позволяют нанести повторный удар после неудачной атаки. Благодаря гидравлическим подвескам и противотанковым управляемым ракетам у игроков появляются новые способы наносить прицельные удары в сложном рельефе.

На шестом ранге становятся доступны советские Т-64А и БМП-1, американские M60A1 RISE (P) и MBT-70, британские Chieftain Mk.10 и FV102 Striker, а также немецкий KPz-70. На других рангах тоже появились новые танки и самолёты. Среди новинок — американский штурмовик XA-38 «Гризли» с 75-мм пушкой, предназначенный для уничтожения тяжелобронированной наземной техники. Ещё один яркий пример — советская летающая лодка Бе-6 с пятью 23-мм пушками в трёх турелях, способная нести до четырёх тонн бомб.

Обновление 1.71 добавило в War Thunder и самую современную по меркам игры карту — «Фульдский коридор». Это долина на границе между Западной и Восточной Германией со старым замком и ветряной электростанцией. Ещё одна новая карта — «Императорский сад», представляющая собой живописную японскую деревушку у подножия гор.

Помимо прочего, в игре появился вид из турели самолёта. Он доступен более чем на 50 летательных аппаратах с одной стрелковой точкой.

Релиз обновления «Новая эра» уже состоялся. War Thunder доступна на ПК, PlayStation 4 и Android.


War Thunder для нас — это своеобразный совместный полигон для боевой техники 20-го века. В нашей игре в одном бою встречается техника различных стран и школ конструирования. Игра позволяет моделировать технику с достаточной степенью реалистичности, чтобы показать нашим игрокам возможности этих машин. И несмотря на глубокую проработанность реализации всех систем и узлов самой различной техники, управление танками и самолётами в War Thunder остаётся вполне доступным для игроков — а это значит, что игроки могут сосредоточиться не на изучении руководств по эксплуатации, а на самом игровом процессе. Послевоенные основные боевые танки (ОБТ) идеально вписываются в нашу игру.

Чем же хороши эти машины с точки зрения геймплея?

Они обладают высокой подвижностью и мощным бронированием в узком секторе, благодаря чему игра на них более динамична и поощряет тактическое мышление. Борта даже самых современных танков под прямым углом могут быть пробиты бронебойным снарядом Т-55 или М-47 с дистанции более двух километров. При этом в лобовой проекции в зонах максимальной защиты ОБТ последних поколений могут выдержать попадание средств поражения, обладающих бронепробитием до 1000-1200 мм. Поэтому, если ты правильно позиционируешь себя по отношению к противнику, — можешь быть мало уязвим, а если пропустил врага во фланг — будешь пробит. Кроме того, практически все послевоенные ОБТ оснащались стабилизатором вооружения, позволяющим вести огонь с хода, что также положительно сказывается на динамике игры. Также на послевоенных танках всех стран ставились системы постановки дымовых завес, которые могут дать второй шанс допустившему ошибку игроку.

В игре уже присутствуют танки послевоенной эпохи, вплоть до отдельных машин 80-х годов (японская ЗСУ Тип-87), при этом на пятом ранге соседствуют машины, год производства которых отличается на 30-40 лет. Использование же послевоенных машин с разделением их по рангам позволит сделать старшие уровни веток исследования более логичными и сбалансированными. Поэтому с точки зрения развития прогресса игрока логично не ограничиваться отдельными танками, а использовать все машины, которые удовлетворяют условиям интересного игрового процесса.

Наши планы

  • Мы планируем добавить новый, шестой ранг в развитии наземной техники, и начнём его заполнение с тех машин, которые явились представителями второго послевоенного поколения танков — таких, как советский Т-64, американские опытные МБТ-70, и т.п.
  • Мы будем последовательно, от патча к патчу, заполнять новый ранг интересными и известными образцами техники (не ограничиваясь одними только ОБТ) всех наций, доступных в нашей игре.
  • Экономика игры изначально не была рассчитана на шесть рангов, поэтому техника нового ранга в этом плане не будет напрямую следовать установленным ранее правилам. Иными словами, при переходе от 5-го ранга к 6-му резкого увеличения стоимости техники в ОИ и Львах не будет — в отличие от перехода, скажем, от 4-го ранга к 5-му. Стоимость исследования и покупки техники и модулей, а также стоимость расходников и ремонта на 6-м ранге будут слабо отличаться от аналогичных характеристик машин 5-го ранга. Более того, впоследствии, при появлении достаточного количества машин 6-го ранга, мы планируем снизить стоимость исследования и покупки техники на 5-ом (а возможно, и на более низких рангах) — чтобы время достижения игроками топовой техники осталось примерно таким же, как до ввода 6-го ранга.

Вопросы и ответы

— А будет Абрамс/Т-90/Леопард 2 и другие современные машины?​

​Со временем мы не исключаем появления в нашей игре любых современных танков из числа тех, которые мы сможем смоделировать с устраивающей нас степенью детализации внешнего вида и боевых возможностей.

— Будут ли тепловизоры/приборы ночного видения?

Решим после создания прототипов и геймплейных тестов ночных боёв с подобными устройствами.

Ударная авиация VI ранга может быть также представлена вертолётами, у которых довольно интересный геймплей в совместных боях. Пока конкретный ответ на этот вопрос и собственно список ударной авиации не финализированы, и не все внутренние тесты проведены.

— Планируется ли введение современных самолётов?​

​В отличие от танков, бой на самолётах по мере развития авиации становится более хардкорным, менее зрелищным и всё слабее раскрывает навыки пилотажа. Это видно даже на примере реактивной авиации Корейской войны, представленной в нашей игре с самого начала. Но особенно меняют тактику воздушного боя ракеты с ГСН, которые не требуют сопровождения после пуска. И хотя ракетный бой за пределами визуальной видимости может быть геймплейно интересным, он полностью сосредоточен на работе с приборами и очень хардкорен (поскольку требует специальных познаний и много “игры в голове” без обратной связи от принимаемых решений). Поэтому сделать бой современной авиации интересным, доступным, нехардкорным (т.е. достаточно понятным игроку без специальной подготовки), одновременно с этим сохранив заданный в игре уровень реализма, — задача крайне сложная (если вообще возможная). Следовательно, скорее всего танковая и авиационная составляющие игры сильно разойдутся в плане временного периода представленной техники.

Тем не менее, мы планируем сначала проверить на внутренних тестах геймплей реактивных самолётов времен вьетнамской войны, где использовались первые управляемые ракеты. У этих ракет была масса ограничений по условиям пуска (ракурс и, что особенно важно, максимальные и минимальные дистанции до цели), а их маневренные характеристики были не такими высокими, как у современных ракет. Поэтому, говоря с большой осторожностью, можно предположить, что со временем эта ступень развития авиации найдёт своё воплощение в War Thunder.

— Планируется ли изменения БР техники на пятом ранге со вводом шестого?

Да, скорее всего часть танков V ранга (например, носители ПТУР) получат новый БР, а какие-то из уже имеющихся в игре танков, возможно, и перейдут на VI ранг. Только произойдёт это не сразу с выходом патча, а через некоторое время, достаточное для сбора статистики.

— Стоит ли ожидать введения фишек, таких как ДЗ, на уже имеющейся в игре технике?

Нужно понимать, что наличие подобной защиты, как пассивной (Т-62М), так и навесной ДЗ, увеличит эффективность танка, поэтому ввод подобных модификаций будет производиться по соображениям баланса, с сопутствующим повышением Боевого Рейтинга.

— Следует ли ожидать появления премиумной техники V ранга, так как он больше не является топовым? Что случится с бонусами премиумной техники IV ранга на прокачку нового топового ранга?​

Мы не исключаем появления премиумной техники V ранга. Бонус к награде у премиумной техники IV ранга при прокачке техники VI будет работать так же, как работает и сейчас при прокачке техники на 2 и более ранга выше, — т.е. со штрафом.

— Танки VI ранга появятся сразу с выходом патча 1.71 или сначала будет ЗБТ?​

Техника будет доступна для исследования сразу после выхода обновления 1.71.

— Будут ли добавлены танки VI ранга для других стран?

Все нации, обладающие собственным деревом исследования наземной техники, получат технику VI ранга. Танки других стран мы будем добавлять в игру по мере готовности.